Country/Language:
Platform:
Content:
Quality Filter:
 Save | Clear
 
 

Feature: 'Designing Kongai'

As part of his in-depth design article, game designer and balancer (Street Fighter II HD Remix) David Sirlin explains his methodology in designing intriguing achievement-based 'metagame' CCG Kongai fo
Published: Friday 23 May 2008 | 15:22
Source Site: http://www.gamasutra.com