High Impact's Matheson: Build, Don't Buy Game Engines
Talking as part of an in-depth Gamasutra interview, High Impact Games' design director Lesley Matheson (Ratchet & Clank: Size Matters) has been suggesting that developers should build their own game e
Published: Friday 16 May 2008 | 05:42
Source Site: http://www.gamasutra.com